Runes Recommended

Yellow Rune Introduction

Yellow Rune

[Witchery]
Adds extra magic damage when the magic damage dealt on the target is less than 15,000 points.

[No Mercy]
Adds extra physical damage when the physical damage dealt on the target is less than 22,000 points.

[Tortoise Breaker]
Reduces the target's damage resistance. The rune is an edge tool of killing Taoist and Warrior with shield in Clan War and Guild War.

[Boss Killer]
Increases the damage to Boss which is necessary for hunting a wild Boss.

[Blood Spawn Booster]
Upgrades [Blood Spawn]'s level and fully recovers your HP automatically when you're attacked.

[Healer]
Recovers HP and MP automatically every 5 seconds that significantly enhance your endurance when fighting against opponents with lower BP.

[Draining Touch Booster]
Upgrades [Draining Touch]'s level by 1.

[MP Master]
Reduces the MP consumption of casting skills.

[XP Booster]
Hitting a target in XP status will extends the duration of the XP status and increase the damage dealt.

[Grabber]
Increases the damage to Boss which is necessary for hunting a wild Boss.

[XP Killer]
After hitting a target, reduces the duration of his XP status and reduces his damage dealt.

[Not Guilty]
Reduces the PK points taken from killing opponent by 1 point.

[Free Soul Booster]
Upgrades [Free Soul]'s level by 1.

[Sturdiness]
Gives a 10% chance to be immune to negative effects.

Rare Yellow Rune

[Wide Swipe]
When a 2-handed weapon is equipped, increases your Attack.

[Sharpness]
When a 1-handed weapon is equipped, increases your Attack.

[Nirvana]
Reduces the waiting time for revival.

[Evocation]
Reduces the time that your soul is shackled.

[Sanctity]
Upgrades [Divine Guard]'s level.

[Serenity]
Upgrades [Invisible Arrow]'s level.

[Fire Blast]
Upgrades [Core Strike]'s level.

[Wonder]
Increases the chance to trigger [Block] effect.

[Soul Chant]
Reduces the EXP received.

[Barrier]
Reduces some damage caused by enemy's Break based on the BP gap.

[Quick Mount]
If killed while on horseback, you'll auto-mount instantly upon revival.

[Quench]
Attacking a hero will accelerate your accumulation of XP energy.

[Tidal Wave]
Attacking a hero will reduce his XP energy.

[Overwhelm]
Attacking an enemy has a chance to ignore the effect of his [Immortal Force].

[Judgment]
Attacking a hero has a chance to ignore the effect of Water Taoist's [Azure Shield].

[Blood Feast]
Launching physical attacks on an enemy has a chance to drain his blood and restore your HP.

[Life Drain]
Launching magic attacks on an enemy has a chance to drain his blood and restore your HP.

[Reverse Magic]
Being attacked has a chance to clear the attacker's XP energy and end his XP status.

[Divine Shield]
When damaged by enemy's magic attacks, you have a chance to reduce the magic damage received.

[Deterrence]
Being attacked will reduce the attacker's chance of triggering weapon's passive skill.

[Tacit Strike]
When you hit a hero equipped with [Barrier], increases your [Break] based on your BP gap.

[Deadly Sight]
Increases your Hit Accuracy even if you have 0 Agility.

Blue Rune Introduction

[All-round]
Passive skill. Increases your P-Attack, P-Defense, and M-Defense when you're equipped with a shield.

[Retaliation]
Rare Rune. Passive skill: Increases counterattack chance and damage cap.

Red Rune Introduction

[Pitching]
Active skill: Have a chance to terminate a single target's XP status. The bigger the BP gap, the lower the chance.